TUTORIAL FOR CREATING THIRD
PERSON GAMES
(FULL EDITION ONLY, WINDOWS ONLY)
Note: To
see an example of what you can achieve without any scripting or programming, make sure to
try out the sample third person game that is included in the Adventure maker package. To
play it, run Adventure Maker, click "Load Project...", double-click on
"Third person game without scripting", and then click "Run Project
(Start)...".
The following tutorial will guide you through the creation of a
simple third person game:
I. Creating a new project
First you need to create a
new project. To do so:
1. Run Adventure Maker.
2. Click "Create New Project".
3. Enter a project name and click OK.
4.
A message will pop up asking you to choose the "target platform".
Select "for Windows" and then click OK. Another message
will pop up. Click "Continue" to proceed.
II.
Enabling and configuring the "Third Person Plugin"
You
must enable and configure the "Third Person Plugin" from the Project Properties.
To do so:
1. Click "Project Properties" from the
project menu on the left. The "Project Properties" window should appear.
2. Go to the "Plugins" tab. You should see a list of plugins.
3. Check the small box that is near the plugin named "Third Person Plugin".
4. Select the "Third Person Plugin" from the list of plugins and then click
"Configure the selected plugin...". The "Third Person Plugin
Configuration" window should appear.
5. Choose between the two available sprites ("Human" or "Robot") and
then click OK to close the "Third Person Plugin Configuration" window.
6. Click OK to close the Project Properties window.
III. Adding a background picture.
It's
now time to add the first background picture. To do so:
1. Click "Create New
Frames...".
A file selection window should pop up.
2. Choose the file named
"Third_Person_Game.jpg" (which is inside the "Tutorial Graphics"
subfolder of the Adventure Maker folder), and then click OK. A new thumbnail named
"Third_Person_Game" should have appeared inside the "Frames
Management" window.
IV. Choosing the initial position of the sprite character.
In order
for the sprite character to be visible you must enable it from the Frame Properties and
enter the coordinates that correspond to its initial position. To do so:
1. Double-click on the thumbnail titled
"Third_Person_Game". The large "Frame Editor" window should appear.
2. Click "Frame Properties" from the menu on the left. The Frame Properties
window should appear.
3. Go to the "Plugins" tab.
4. Check the option "Show the Third Person Plugin character."
5. Enter the following coordinates under "Character's initial position":
X: 70
Y: 390
6. Click OK to close the Frame Properties
window.
Note:
it is normal that the character doesn't appear yet. It will appear only when you start
your game.
V. Making the character walk on user click.
The
last thing you need to do is to set it so that the character will walk when the player
clicks on the pathway. To do so:
1. Create a very large hotspot over the
pathway (to do so, place the mouse pointer at the top-left corner of the pathway, hold
down the left mouse button, drag it to the bottom-right corner of the pathway and then
release the mouse button). The Hotspot Properties window should appear.
2. Click the button "Click here to change..." that is under "Cursor when
over the hotspot".
The "Resources Management"
window should appear.
3. Find the file "Colored_Walk.ico" from the list of icons, and then
double-click on it.
The "Resources Management"
window should disappear.
4. Go to the "Plugins" tab.
5. Check the option "When the hotspot is clicked, move the character".
6. Click OK to close the Hotspot
Properties window.
VI. Playing the game
You
can now start the game to see how it works. To do so:
1. Click "Test Frame (Preview)"
from the menu on the left. The game should start.
2. Click anywhere on the pathway. The sprite character should walk to the position where
you have clicked.
3. When you have finished playing the game, press "Esc" and then click
"Exit" to quit the game.
|