Adventure Maker   
   Adventure Maker v4.5 Help Document  
Home (Adventure Maker website)


Help Contents


   Program Overview
   List of Features
   What's New

Creating software without scripting
   Getting Started Tutorials
   Some Techniques and Tips
   Creating puzzles without scripting

   Creating third person games
   Creating interactive 360-degree panoramas
   Creating software for
   Creating software for iPhone and iPod touch

Creating software with VBScript
(Full Edition only)

   Introduction to VBScript
   Language Reference
   Objects Reference
   VBScript Techniques and Tips

   Sample Source Code

Pictures, sounds and music
   => Creating Pictures
   Music Maker help
   Creative Painter quick help
   Sounds and Music
   Videos, Icons, Cursors

Plugins (Full Edition only)
   Overview of the Plugins System
   Downloading/Uploading Plugins
   The Plugin Properties window
   About the Flash Plugin

   User Interface Tips
   Reducing the project size
   End-User System Requirements

Advanced tutorials
(Full Edition only)

   Creating a custom startup menu
   Using ActiveX components (ocx)

   Common issues and solutions
   Known bugs and limitations

About us
   Contacting us
   Helping out

"iPhone" and "iPod" are trademarks or registered trademarks of Apple Inc. "PSP" is a trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.

As of the release date of this version, Adventure Maker is NOT affiliated with, endorsed by, or sponsored by Apple Inc., Sony Corporation, SCEI, or any Apple or Sony subsidiary.




Note: To see an example of what you can achieve without any scripting or programming, make sure to try out the sample third person game that is included in the Adventure maker package. To play it, run Adventure Maker, click "Load Project...", double-click on "Third person game without scripting", and then click "Run Project (Start)...".

The following tutorial will guide you through the creation of a simple third person game:

I. Creating a new project

First you need to create a new project. To do so:

1. Run Adventure Maker.
2. Click "Create New Project".
3. Enter a project name and click OK.
A message will pop up asking you to choose the "target platform". Select "for Windows" and then click OK. Another message will pop up. Click "Continue" to proceed.

II. Enabling and configuring the "Third Person Plugin"

You must enable and configure the "Third Person Plugin" from the Project Properties. To do so:

1. Click "Project Properties" from the project menu on the left. The "Project Properties" window should appear.
2. Go to the "Plugins" tab. You should see a list of plugins.
3. Check the small box that is near the plugin named "Third Person Plugin".
4. Select the "Third Person Plugin" from the list of plugins and then click "Configure the selected plugin...". The "Third Person Plugin Configuration" window should appear.
5. Choose between the two available sprites ("Human" or "Robot") and then click OK to close the "Third Person Plugin Configuration" window.
6. Click OK to close the Project Properties window.

III. Adding a background picture.

It's now time to add the first background picture. To do so:

1. Click "Create New Frames...".

A file selection window should pop up.

2. Choose the file named "Third_Person_Game.jpg" (which is inside the "Tutorial Graphics" subfolder of the Adventure Maker folder), and then click OK. A new thumbnail named "Third_Person_Game" should have appeared inside the "Frames Management" window.

IV. Choosing the initial position of the sprite character.

In order for the sprite character to be visible you must enable it from the Frame Properties and enter the coordinates that correspond to its initial position. To do so:

1. Double-click on the thumbnail titled "Third_Person_Game". The large "Frame Editor" window should appear.
2. Click "Frame Properties" from the menu on the left. The Frame Properties window should appear.
3. Go to the "Plugins" tab.
4. Check the option "Show the Third Person Plugin character."
5. Enter the following coordinates under "Character's initial position":
    X: 70
    Y: 390

6. Click OK to close the Frame Properties window.

Note: it is normal that the character doesn't appear yet. It will appear only when you start your game.

V. Making the character walk on user click.

The last thing you need to do is to set it so that the character will walk when the player clicks on the pathway. To do so:

1. Create a very large hotspot over the pathway (to do so, place the mouse pointer at the top-left corner of the pathway, hold down the left mouse button, drag it to the bottom-right corner of the pathway and then release the mouse button). The Hotspot Properties window should appear.
2. Click the button "Click here to change..." that is under "Cursor when over the hotspot".

The "Resources Management" window should appear.
3. Find the file "Colored_Walk.ico" from the list of icons, and then double-click on it.

The "Resources Management" window should disappear.
4. Go to the "Plugins" tab.
5. Check the option "When the hotspot is clicked, move the character".

6. Click OK to close the Hotspot Properties window.

VI. Playing the game

You can now start the game to see how it works. To do so:

1. Click "Test Frame (Preview)" from the menu on the left. The game should start.
2. Click anywhere on the pathway. The sprite character should walk to the position where you have clicked.
3. When you have finished playing the game, press "Esc" and then click "Exit" to quit the game.