Adventure Maker   
   Adventure Maker v4.5 Help Document  
Home (Adventure Maker website)


Help Contents


   Program Overview
   List of Features
   What's New

Creating software without scripting
   Getting Started Tutorials
   Some Techniques and Tips
   Creating puzzles without scripting

   Creating third person games
   Creating interactive 360-degree panoramas
   Creating software for
   Creating software for iPhone and iPod touch

Creating software with VBScript
(Full Edition only)

   Introduction to VBScript
   Language Reference
   Objects Reference
   VBScript Techniques and Tips

   Sample Source Code

Pictures, sounds and music
   => Creating Pictures
   Music Maker help
   Creative Painter quick help
   Sounds and Music
   Videos, Icons, Cursors

Plugins (Full Edition only)
   Overview of the Plugins System
   Downloading/Uploading Plugins
   The Plugin Properties window
   About the Flash Plugin

   User Interface Tips
   Reducing the project size
   End-User System Requirements

Advanced tutorials
(Full Edition only)

   Creating a custom startup menu
   Using ActiveX components (ocx)

   Common issues and solutions
   Known bugs and limitations

About us
   Contacting us
   Helping out

"iPhone" and "iPod" are trademarks or registered trademarks of Apple Inc. "PSP" is a trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.

As of the release date of this version, Adventure Maker is NOT affiliated with, endorsed by, or sponsored by Apple Inc., Sony Corporation, SCEI, or any Apple or Sony subsidiary.




1. What are the system requirements for the software created with Adventure Maker?


1. What are the system requirements for the software created with Adventure Maker?

This section only concerns the software for Windows. It does not concern the software for PSP or for iPhone / iPod touch.

The minimum system requirements are similar to those of Adventure Maker:

    Computer: IBM PC or compatible, Pentium 133 MHz CPU or better
    Memory: 32MB RAM and 30MB hard disk space
    Monitor: 256 colors or better
    Interface: Mouse device or equivalent. A keyboard is required for naming savegames.
    Operating System: Windows XP, Vista, or compatible
    The 360-degree panorama feature requires DirectX 7 or compatible

However, the recommended system requirements highly depend on the resources that your software uses (for example, a good CPU and a good CD-ROM drive are required if you want to play DivX-encoded videos).

- Video Card: The resolution (e.g. 640x480) and the color depth (e.g. 24bit) depend on the size and of the color depth of the pictures used in your software. JPEG pictures are automatically saved in 24bit (16 million colors), whereas GIF's are saved in 8bit (256 colors). A "High Color display" is usually recommended.

- Sound Card: If MIDI files are played, a "MIDI capable" sound card is required. Otherwise, a "Windows compatible sound device" should be enough.

- CPU: If your software is only made of static pictures (no videos or transitions), any CPU will be ok (133Mhz or higher). If the software features full-screen videos or alphablending transitions, a "733Mhz or higher" CPU is recommended.

- Operating System: Any Windows operating system since Windows 95 should work. However, some features may be unavailable on operating systems older than XP. For example, the alphablending transitions require Windows 98 or newer. To be sure that all the features are supported, it is recommended that you require Windows XP or newer.

- RAM: The more, the better. "64MB" is recommended, but the software should also work with 32MB.

- Other Requirements: "Windows Compatible mouse", "4X CD-ROM drive" (a much more powerful CD-ROM drive may be required if the software is run from CD and it features full-screen videos), and, of course, "xMB free hard disk space", where x is the size of the project folder (uncompressed).